I log into my hanger control system to get my ship ready for
the operation planned in roughly one hour.
Nothing major we are planning on attacking some enemy structures so the
alliance fleet commanders have called for close range fitted teir 3 battlecruisers. I select my tornado and realize that I need
to adjust the fittings to get it ready for the operation tonight. As I am preparing to adjust the fit several
alliance mates report hostiles in our space in tech 3 cruisers and other
assorted ships. The order comes down
from several of the FC’s to get into our standard shield battlecruisers to
engage the enemy and drive them out of our space.
I give the order to prepare my hurricane with 650mm
artillery to be immediately moved into the dock and ready to launch. My executive officers have to make sure that
the crew is ready given the quick change and they don’t disappoint me. My ship is ready by the time I get into my pod
and have it docked with my hurricane.
I undock my hurricane and redevous with the fleet and we
begin trying to engage the enemy with some success. The high point comes when we get a ship
behind the enemy proteous and manage to get him webbed and nueted. He engages our tackle ship and the rest of
the fleet rushes to reach him before his ship is lost to the high volume of
damage coming from the proteous. We land
on the gate and our logistics pilots get shield transfers onto our tackle
cruiser in time to prevent his distruction.
The enemy ship is unfortunately able to break away and get
into warp to another gate and escape the system. We pursue the enemy ship and manage to engage
him on another gate in the next system.
Unfortunately for him he attacked one of our other ships and the stargate
would not allow him to jump because of the aggression he had just shown. The enemy capsuleer forgot about engaging our
other ship and this small thing allowed the rest of the fleet to land and get
points and webs onto him, along with neuts.
With his cap drained, and his ability to warp away and even maneuver in
nspace we quickly take down his very expensive ship.
As we finish him off we have reports of a 10 man gang nearby
that is heading our way. The fleet
consolidates on the gate and reloads guns preparing to engage the enemy. We wait a few moments until the hostiles are
on the other side of the gate and they decide to come in after us. All of the enemy ships jump the gate and are greeted
by 10 battlecruisers sitting at point blank range waiting for them.
The priority targets are called and the fleet launches
drones to engage the enemy. The area
immediately around the stargate is now crisscrossed with lasers, missiles,
drones, projectiles and hybrid rounds as both fleets engage one another. Ships begin to go down on both sides but for
the moment no one is doing any damage to my own hurricane and I keep engaging
the enemy as the priority targets are called.
The fleet commander goes down in flames and he gives the
order to switch to the back up who begins calling priority targets as
well. We don’t have enough logistics to
hold our fleet up as more and more enemy ships arrive and I become primary of
the enemy capsuleer fleet. I look at the
tactical display of the area and realize that we will not be able to hold the
gate against the enemy and my shields are falling. I have been webbed and scramed, and
disrupted. They apparently want to make
certin that I am not allowed to escape from the gate with an intact ship.
My shields hit the 50% point and the damage is only
increasing as more and more of the enemy fleet concentrates their fire on my
ship. I align to an exit gate to help
get my capsule out as soon as my hurricane goes down. My shields have failed and my armor is taking
damage. It is now only a matter of time
before my ship is lost. As my armor
fails and my ships structure begins to fail, I give the order to prepare the
escape pods for my crew. Once my
structure hits 50% I know the ship is lost and give the order to abandon
ship. The damage control unit holds my
ship up long enough for my crew to make it to the escape pods and flee the
ships before it explodes adding to the wreckage already on the gate.
Given that I had already aligned I am able to get my pod to
safety before the enemy can lock onto it and trap me. The sole interdictor they had has either been
driven off the field or destroyed, and thus I am able to escape without being
podded. Fortunately given how deep into
brew space we are at this point my crew is able to easily get to one of our
outposts and wait for alliance transport to take them back to my staging
outpost.
The fleet commander orders us to reship and we eventually
get into T1 cruisers to engage the enemy for the next round believing that the
number of frigs dictate that we have faster tracking speed on our ships weapons
to be able to hit them effectively.
The enemy fleet looses only a single hound class stealth
bomber before withdrawing from the area and we head back to our outpost to get
ready for the operation that had been planned for that night. On the way back the FC orders us to destroy
all the wrecks on the gates, I am not sure if I fire into my own wrecked
hurricane but if not me someone has destroyed it. We clear the entire gate of wrecks and cargo
cans and dock up for the next operation.
In the end I loose one hurricane for approximately 80
million and destroy 8 ships worth 2.5 billion isk. While I am annoyed I lost that hurricane, I
have had that hull for a good while, I can’t complain on the fact that all of
my crew survived and I was involved in the destruction of nearly 25 times the
amount of enemy shipping.
((OOC, different systems so three different overall kill reports. We got hammered in the second one but with the shiny expensive kills on one and three overall I think we cost them more.))
Ranger Gama
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