Wednesday, January 8, 2014

Enemy Nyx Down

I am sitting in my quarters in G-0 going over the routine paperwork that even for a capsuleer never seems to end.  Ammo expended, drones lost, modules damaged, ships repair lists, crew rotations….on and one with this shit that takes so much of my time.  I swear sometimes I should just gather all my executive officers together and shoot one or two of them….I bet I wouldn’t have nearly as much paperwork requests from the rest of them if I did….note to self call a meeting of all the executive officers stationed here in G-0.
As I reach for the comm unit to call them and have them meet me in the hanger bay an emergency signal comes up on my screen from one of the coalitions primary fleet commanders.  He is calling for domi’s to get into a fleet and get undocked for action without delay.

I run down my quarters toward my pod to prepare for battle.  As I get into my pod and connect my neural interface I send the order to prep my exequror class logistic ship for the fleet, while at the same time I begin the connection sequence to the communications systems to find out what exactly is happening.  As my pod docks and I prepare to undock the word comes over our communications systems that a hostile Nyx has been tackled and our coalition mates are dying trying to hold it in place for us to arrive to relieve them.  I quickly switch out the EC-300 drones in the bay for Hobgoblin 2’s and give the launch command on the ship.

Once in space I form up on the G-0 undock with the rest of the fleet and within a few moments we are warping to a coalition starbase that has been deployed in the system and preparing for a titan bridge.  The fleet lands on the titan and we get the order to make sure we are in range of the bridging field.  The bridge goes up and the fleet jumps through to the target system where we find another allied titan and another Starbase.  Again we get into bridging range and the bridging field goes active and we are thrown light years across space….to yet another titan and another starbase.

Three bridges so far….how far out is this damn Nyx?

We get into position on the titan and the bridge goes up and we are tossed more light years to a new system.  As we enter the system and the distortion fields subside from our ships our sensors begin to get readings on the system and the immediate area.

Finally the enemy Nyx is within visual range.  Our fleet warps down to it as our interdictors land and drop bubbles to hold the enemy ship in place while our domi fleet kills it.  I lock up the FC and other critical ships to keep my eye on them while we begin to spread out from the Nyx.  The domi’s have dropped their sentry drones and go to work clearing off hostile sub-caps that have come to try and save their super-carrier.  I deploy my hobgoblins and set them to attack the Nyx, who is just 5 or 6,000 meters from us.  My drones will provide very little in terms of damage but at least they are hitting the nyx and causing some damage to it.

None of our domi’s are taking any real damage from the enemy fleet….the dedicated channel that all capsuleers have to request shield or armor repair is virtually silent.  Enemy sub-caps are exploding one after another and the FC gives the order to engage the Nyx.  The entire fleet turns all of its combat drones against the nyx, who has been under capacitor neutralization pressure from all the domi’s the whole time the sub-cap engagement was going on, is unable to run any defensive modules.

Once the fleet turns its full attention to him the Nyx bleeds armor very rapidly and is soon in structure.  He explodes with a very satisfying flash and wreckage flies all over the area.  With our disruption bubbles still in place his pod soon follows his Nyx.

We loot the field of anything that has survived and head back home to G-0.  The remnants of the coalition fleet that first engaged the nyx come with us to get a titan bridge back to their staging system.

The whole fleet has a good time bantering on the way back to G-0....I get back and stand down to go and have a nice drink with some of the fleets other capsuleer commanders.   Seems like I was supposed to be doing something before that call came in but can't seem to remember what it was.

Ranger Gama
TPOG


((The nyx pilot claims a bug that showed him jumping out before our sabre arrived on field and pinned him down.  The video does appear to him attempting to jump out but it remains to be for sure stated by CCP what type of bug it was.)

Anti-Piracy Operation

I give the order to prepare the ship for an anti-piracy patrol within the system, while my corpmates does the same with his ship.  We are both ready and undock at the same time.  Right outside the station, first a Tengu undocks, one of the most fearsome missile cruisers in the cluster, and right behind is a Thanatos class carrier.  With its bays full of both automated attack drones and manned fighters, it is capable of great things in the hands of a skilled pilot.  I begin a scan of the system looking for any pirate activity.  With most of alliance deployed on the far side of the cluster, the pirates have become by far bolder and we have decided to eliminate some before returning to the warzone.  Our ability to jump clone back and forth is a great advantage.

The scans come up positive for several pirate bases in the system and I select one signature that I recognize as a primary base.  I initiate the squad warp to the target location knowing that the Tengu will land well before the carrier does but I trust the Tengu’s capsuleer commander to hold his own against the pirate ships for the few moments it will take me to arrive.

I come out of warp and immediately see missiles and turret weapons fire heading toward the tengu, he has already engaged the enemy and they are firing on him with every weapon they have.  I deploy sentry drones and set them to link with the tengu’s offensive systems.  Now whatever my corpmate fires on my deployed sentry drones will attack at the same time.  This greatly increases our effective firepower, another little perk of being a capsuleer.

Most of the pirate fleet switches over to my carrier and my shields begin to drop, but I am not worried as everyone knows the Thanatos class carriers are armor heavy ships and the dozen or so battleship and cruiser class pirate ships are no match for both a carrier and tengu.  I pulse the armor repair systems when needed to handle the incoming damage.

My corpmates tengu is firing heavy missiles effectively at neatly a round a second hitting two enemy targets at the same time and along with the fire of my sentry drones makes short work of the enemy ships.  The enemy has called in reinforcements that appear and begin to engage us but they split their fire between us rather than attempting to overwhelm our defenses on either ship individually.  Clearly they have never engaged in battle against capsuleer commanded starships and don’t understand how to fight capsuleer commanded ships.  It is funny to watch their attempt to engage us and fail to cause the even the most minor of damage to our ships.

Eventually their reinforcements simply stop coming and we finish littering the field with destroyed pirate hulls.  Given that none of them are commanded by a capsuleer the escape pods of their crews don’t show up on the main tactical systems and I didn’t care enough to reconfigure the secondary systems to search for escape pods.  We were not using smart bombs so mast of the pirate crews should have survived.  Note to self to send a mail to the recruiting agents and have them check for those crewmembers, they maybe pirate scum but they do tend to have some very well trained people…..and well trained people aren’t as easy to get even with the hugely expensive salaries I have to pay.
I scan the system again and select the next target that shows the most activity and we head off again.  Over the next three hours, we attack and destroy six different pirate bases costing untold billions in damages to the pirate organization.  For each base we have attacked, nothing remains after we are finished.

Our ships have taken no significant damage and we dock up knowing that we have done our part to keep the system free from pirates.  I give all of my crews the stand down order and 72-hour liberty.  I will be at a special conference for the next four days and will not need them.


Even a capsuleer needs some down time now and again.

Ranger Gama
TPOG