I extract my pod from my hurricane class battlecruiser and
have it linked to the scimitar class logistics cruiser without ever setting
foot in the outpost. As soon as I have
linked and the systems checks are passed, I launch the ship out from the
outpost and set course for the target system.
It is only two jumps away from our main staging system so takes just a few
moments to arrive. I am one of the last
to arrive at the target system and I assemble with the rest of the fleet on the
entry gate.
The FC orders us to move to planet 1 and wait for the warp
in to the WH. One of our scouts has
found a battle site with some people busy looting the field and has moved into
position to get us a warp in right on top of them. Our interdictor arrives at the WH and the
fleet warps to him. Everyone gets into
position on the wh and the interdictor jumps into the wh system. The enemy is beyond dscan range and do not
detect his arrival. He warps to zero on
our cloaked scout that is sitting just 6000 m from the enemy. His orders are to deploy a disruption bubble
as soon as he lands. He reports that he
is in warp and the FC orders the rest of the fleet to jump into the wh system
and warp to 0 on our scout. We should
arrive within seconds of our interdictor pilot.
The dictor pilot lands and deploys his bubble trapping two
enemy ships….within 10 seconds the rest of us land and the FC calls the
rattlesnake as primary. Our entire small
fleet drops to within 20 km of him and we all open fire, given that I am in a
logistics ship my role is to repair any damage done to fleet mates. I have a single light autocannon for self
defense and I use it here on the rattlesnake knowing that it will do no real
damage but you never can tell what can happen.
The rattlesnake explodes in a fireball and the FC shifts our
fire over to the proteus that is also trapped in the bubble with
rattlesnake. We shift over to him but he
is no match for us and he goes down in a nice fireball of his own. Because we had the warp bubbles deployed the
capsuleer pods are unable to make it clear before we are done with their combat
ships and we send first one then the other capsuleer to his clone somewhere in known
space.
While the main fleet was dealing with the rattlesnake and
proteus our interceptor pilot burns nearly 80 km to get primary tackle on a
loki that is sitting just watching us kill his friends. As far as I know he makes no effort to escape
from the area and our pilot lands primary tackle on the loki, with the dictor
following close behind to trap his pod.
The fleet burns down the loki and sends the capsuleer to join his other
friends in known space.
Only one of our ships took any damage and with several scimitars
in the fleet we are able to rep his shields without any trouble.
The FC gives the order to loot the field and we pull in everything
that we can find and prepare to withdraw from the system. Our initial scout has found another wh into
low sec so he is dispatched to check it out and see if there is something else
that we can go and attack. We have more
than enough dps and shield repair power to deal with a small pirate base. He reports that there is only one capsuleer
in the low sec system and the FC makes the decision that we will head back into
our space with our loot and stand down.
The final tally for our side: Rattlesnake, Loki, Proteus, and the pods for
the pilots destroyed. 300 million or so
of loot recovered. No losses to any
allied ship.
Our scout later tells me that he had been observing this
group attack, destroy two other ships, and just sit around at the combat site
doing whatever they were doing until we dropped right on top of them and destroyed
them.
Lesson for the future:
If you can ambush someone in a WH, there is no reason why you can’t in
turn be ambushed.
Ranger Gama
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