Showing posts with label Low Sec. Show all posts
Showing posts with label Low Sec. Show all posts

Friday, May 10, 2013

To Kill A Nyx


The call goes out to form up and get ready for action…..while not unusual to have an FC call for a fleet what makes this one interesting is that the FC is calling for a loki fleet.  Given how expensive these fleets are, if we lost one, they are not called all that often, so I figured there must be something big going on to justify this.  I head to the staging system and prepare to get into my loki and join the fleet.  I arrive and transfer my pod from my hound class stealth bomber to the loki and double check all the offensive and defensive systems.  The FC calls for a small fitting change and I refit the loki changing out one module for another and back into space I go heading for the titan that is preparing to bridge us to who knows where.

We have a nice little fleet formed up for this operation over 100 capsuleers have come to the fleet including, 27 logistics pilots.  It is the first time I have flown with the loki fleet but it seems to me that nearly 25% of the fleet being logistics pilots is a lot and probably overkill but no one asked me.  I arrive at the titan and the bridge is up and the fleet is heading into the system.  We arrive at some no name system in the next region and I still don’t know what the final target actually is or where we are going.

The FC orders the fleet to warp to a fleet member and prepare to jump through the wormhole…ah we are going to go and attack someone in a wormhole and crush them….this should be good.  They probably will not expect 100 loki’s with logistics support to come in out of no where and crush them.  It must be a really good target to have this many of us in and ready to go.

We go into the wh and end not in a wormhole system but actually in low sec within minmatar space.  I am now somewhat confused as to why we are here and what the target is going to be, we bridged out to a wh to go into low sec.  Still there is nothing in the system or nearby that I know of that would be of any threat to justify this large of an expensive fleet….I would shortly find out that there was something of value nearby.

We set our destination into the navigation computers for a system about 5 jumps away and begin to head to the target.  As we get nearby we encounter a number of neutral ships heading either in the same direction we are or away from us, because we are trying to move the FC gives orders to not engage anyone on the gates and proceed to the target system.

We are one jump out from the target system when we arrive at the jump in gate we find that the gates are having trouble keeping up with capsuleers attempting to jump into the system and the safeties have locked preventing us or anyone else from jumping in.  ((CCP had a hard cap on the system of 2000 or so I was told))

We sit on the gate attempting to get into the system but the gate controls will not respond and several other capsuleers arrive at the gate, some are neutral to us, some are friends.  No one is able to make the jump into the target system.  Several of our pilots request permission to engage hostiles on the gate while we wait for traffic control to clear the fleet and the FC gives the go ahead to open fire on anyone on the gate that we can get a lock on.  ((TiDi was at 10% in the whole area, making this a horrible process to see whom we could lock and actually fire on))

Neutral capsuleers who had been trying to get into the system or escape the system find themselves under the guns of over 100 loki’s, along with a friendly naga gang that had arrived.  Between us we are clearing the hostiles off the gate without any real trouble.  I feel somewhat bad for the neutral capsuleers having risked their ships and crews to come out into low sec and finding two fleets of ships with tight fleet compositions along with logistics support and intact command & control….all they can do is die under our fire.  With so many of our ships the gate guns guarding the area are no threat to us and we ignore their fire.

After what seems like hours we are finally able to jump into the target system and warp to a station.  As we land at the station we can see the target approximately 60 kilometers from us….a Nyx Class Super-Carrier.  This Nyx is under heavy fire from ships ranging from frigates to battleships, all attempting to kill it before it can escape from the system.  ((The pilot of the nyx had told everyone in advance that he wouldn’t attempt to flee and that he would be staying in the system.  CCP also allowed him to dock at the station and to do so in an incursion system so no heavy capital ships could be jumped in to finish him quickly))

We lock up the nyx and the fleet fires several salvos into the target, after a few moments the nyx is destroyed.  Knowing that he could not escape and with more and more hostiles arriving the nyx pilot initiated the self-destruct shortly before we arrived at the station.  ((he would later say that he did this because of PL’s logistics repping his nyx and preventing it from being destroyed))

Once the nyx is destroyed, there is a small pause in the battle that lasts for just a moment and everyone begins to turn on everyone else, it becomes a massive free fire zone between well over 1000 capsuleers.  The FC begins to call targets and we put stasis webifiers, sensor dampeners, and of course our artillery cannons onto the targets and they begin going down under our fire.

All of the organized fleets begin doing this and the number of unaligned capsuleers in the area begin to drop rapidly as their ships are destroyed, some are podded but for us we aren’t interested in the pods and simply shift to the next ship when the primary target goes down.  The FC decides that priority targets are the tech 2 or 3 ships first, followed by pirate or navy faction modified ships that are in our range.

As we are killing them the other fleets are targeting our logistics ships and we begin loosing them at a steady rate.  They report this to the FC but it doesn’t seem like they are making a very big deal about these losses and the FC acknowledges but doesn’t make any real change to the operation of the fleet.  As we continue to engage targets they continue to explode under our fire and the next status report the FC asks the logistics guys report that 10 of our logistics ships have died under enemy fire.  Nearly half the fleets logistics ships have been shot down, this isn’t good.  With so much of our logistics ships lost the FC orders everyone to hold fire and approach the station, we are going to dock and stand down for the time being.  Soon the enemy fleets will be turning on our loki’s and without so many of our logistics ships destroyed we may no longer have the ability to repair the damage.

The fleet ceases fire and we all approach the station and prepare to dock, while ships are still being attacked all around us, but as we get into docking range of the station we are all able to dock up and our ships are safe.  The fleet stands down for a few minutes while we continue to observe local and see what is going on in the area outside.  Our cloaked scouts continue to observe the area and report to the FC what is happening outside the station.

After a short period of time local begins dropping as capsuleers leave the system, either from being podded or jumping out on their way home.  Once the scout reports that the undock of the station is mostly clear of hostile craft we undock and head back out.  There are a few hostiles on the undock that try to engage the fleet, not sure why but not too many make the attempt.  When you have a few frigates and 100 loki’s undock their isn’t much you can do against that kind of firepower.

We set course back to the system that had our entry wormhole and prepare to return to our space.  The journey is without any real incident as most of the capsuleers have left the area and those that remain aren’t interested in trying to engage us.

As we head home I take stock of our success and check my own statistics, I have engaged and been part of the destruction of over 20 enemy ships in the last few hours.  Our alliance has destroyed over 40, these kills occurred in two different systems in three different locations.  On the gates, and at the stations were the combat was occurring.  Over all getting to the location of the nyx ended up being a running firefight for most capsuleers as people converged from all over.


Ranger Gama

Str8ngeBrew


OOC

In the end the 10th anniversary event was a big success in my opinion.  Losses in the system show over 1000 ships destroyed in just a couple hours with over 2000 different toons on the nyx killmail.  Here is the video someone made of the fight. (Starts at about the 2:00 mark)

TiDi was at 10% for pretty much the whole time that I described the action above, which made our 12 second cycle time on our guns take two real life minutes to complete.  It was horrible but TiDi is so much better than the old black screen of death that used to occur with big fleet fights.  It didn’t really drop until the system population had been reduced to less than 1000.  At the peak I was told that 2000 people were in the system, we got in when it dropped to around 1800.

Wednesday, February 1, 2012

Caldari Low Sec

Having failed to get any kills the day before I led a small group of cruisers into caldari low sec to see what is happening. One of our members has never been on a PVP roam before so we decide that cruisers are good thing to take. They are cheap and yet still should be able to do something, we have four of them. We go on about our jumps one system after another and see nothing.


Finally in Kubinen we find a good number of people around and I give the order to spread out and search the belts. See if we can find people mining or ratting. We warp to the top four belts and nothing, just a few rats here and there. So I give the order to warp to the bottom four belts, again for three people nothing. I find a single drake doing some ratting and order the others to warp to me. While I am waiting for them I engage the drake, knowing that he will probably crush me but should allow the others time to arrive....they land and engage. It isn't going well for me, he has 5 hobgoblin 2's on me and I can't tank their fire and his heavy missiles.


Not 60 seconds after I engaged him I go down in flames.....but right before I do I see a Talos and a Tornado warp into the belt at range on us. DAMN, that isn't good at all. I order the others to withdraw to the safespots I have been having them make during our trip. It is too late for one of my pilots and she is taken down next.  Apparently a stabber fleet issue arrived at some point and I missed it.


The other two manage to break contact and get to their safespots. I tell them to keep warping around the system as we have 15 minute GCC's to clear before they can jump back into high sec for the return trip to our base.


After 10 minutes of warping around one of my pilots makes a mistake and warps to one of the planets in the system. One of the hostile ships is waiting for him and he is tackled and killed.


He gets his pod out and we resume warping around the system. It has now been 17 minutes since we engaged and I order the other two pilots to jump into high sec and head back to base. Although my GCC has been cleared I remain behind with my final pilot. I refuse to leave one of my pilots behind when I have the ability to sit and remain with them. I have him warp to me and I squad warp us around the system using my safespots until his GCC clears.


After another 10 minutes of continuous warps his is clear and I order him to jump out of the system as well.


He warps to the gate and I follow him, we both jump clear of the system and head back to our base.


This roam has not gone well for us, three cruisers down and we killed nothing. However, not a single pod was lost and in every engagement you learn something new.


Turns out someone had a big op going in the system that I didn't realize when we engaged that drake. As we were all bouncing around safespots I did some dscans looking for probes and anything else when a cyno lites and we have not only a thantos and nidhoggur in the system with us but a wyvern. I think I am going crazy and clear my dscan and reset it....scan again and all three show up again. DAMN....ah well such is life in new eden.


Ranger Gama
-UOT-

Sunday, January 29, 2012

Shiny

Got a new shiny toy last week and this was my first real chance to take it out and see how it works. After hearing rumors of operations going on between eveuni and RvB I decided to go and check out the location my source had mentioned. It wasn't too bad, just about 12 jumps or so from my main base. I arrive in the system feeling good about my new found nemesis and my loads of torpedoes that I could unleash onto unsuspecting foes.


I spent the next 90 minutes setting up watch positions on the gates and the belts in anticipation of getting in on a kill for someone doing mining, or even going up against the rats that are all over the place. Still amazes me that these guys can find crews, ah well that is their problem not mine.


I warp to a belt and set up my final observation point, seeing three rat battlecruisers in the belt and knowing there is nothing you can do about it is annoying to say the least. My little nemesis would be toast if they got a good solid hit in on it so I set up my bookmark and I am about to warp away when I pick up a new ship on scan.....I hold my position to see if I can find him....and what do you know he drops into the belt that I am at...excellent....he is in a rifter and that could be a problem for my nemesis but as I am cloaked he doesn't know I am in the belt watching him. My sensors detect weapons fire and signs of warp scramblers in the area in immediate proximity to the rifter and the three battlecruisers.


A sly grin crosses my face, he is engaged against those rat battlecruisers and thus presents an opportunity to take him while he is engaged with them. Their firepower and distraction could be all the opening I need to score my first kill with this nemesis.


I continue moving towards him, keeping an eye on the asteroids that are near my flight path to avoid being uncloaked by their proximity...the three rat ships are going at him with full intensity and I can see on my hud that he has an mwd drive. That shouln't be a problem, I am faster than the speed he has relieved so far but if I get within scram range I am in big trouble.


My tactical systems can provide me only limited information on how the battle is progressing, cloaks are so great for so many things but the lack of full scale tactical readouts is annoying. No matter I continue to close the distance and get ready to attack.


40km and closing.......


30km........I send the neural command to arm my torpedoes and begin the warm up sequence for my disruptor and target painters......


25km.....the rifter pilot and the rats are still going at each other full tilt......


20km nearly in attack range.....I prepare to uncloak and attack


19km....one of the rat battlecruisers explodes sending wreckage out in all directions....


17km...I am within attack range and I mentally reach out to my cloaking device to shut it down and begin the attack sequence....the rifter warps off....DAMN IT....so close.....I reverse course to head away from the site to clear anything that might decloak my ship.


Having never been able to get a full lock on with my targeting systems I assume that the rifter wasn't able to remain in combat with the other two battlecruisers because of battle damage, or capacitor drain.


I remain in the belt for several minutes but the rifter does not return......so I set course back into high sec and proceed to dock up for a few hours.


I need to rest and get some food.....I have heard about a new restaurant in a system nearby that serves something they call mexican food......no database I have searched has relieved what that name really means.....crazy people and their novel names for foods.....turns out it is pretty damn good.


Ranger
-UOT-

Sunday, December 25, 2011

New Alliance

My good friend and old corp mate (Ranger Omega) has formed a new alliance with his industrial group and asked me to bring the Spartan Guard into the alliance as a dedicated PVP wing. Well after giving it some thought I decided that was a good idea. After all having a whole group of industrial guys around to make ships and ammo is always a good thing, especially if they make it cheap. Bastards and their markups....ah well not like I wouldn't do the same thing in their place. As part of the effort to make the new alliance (University Of Thoth) better and more rounded I have offered to take any of their current industrial people into the Spartan Guard and train them for PVP. For the most part they are short on experience and know how to fit their ships for battle against other capsuleers, rather than those pathetic rats that are always abound in eve. I swear it is amazing with how many of them the capsuleers kill that those guys cans till find crews to man them. Ah well not like their isn't plenty of isk to be made doing whatever the hell it is that those guys do.


I am not sure how many of the industrial guys will come over but my guess is three maybe four of them. Already I have one that has transferred over and I took him out on a small low sec roam yesterday. Nothing major just doing a little Battlecruiser roam, in our second system (Parts) I noticed that their were a few people in local so I told him to hold on the gate and lets see what happens. I open Dscan and see a capsule on scan, well given that we are in low sec and podding people even they are stupid enough to travel in a pod doesn't do well for the security status I told my companion to hold his fire. A moment later the pod lands at the gate and he just sits there, I am confused for a sec not sure what he is doing. He isn't red and is of no threat to us so we ignore him, a moment later a drake lands at the gate as well. Now this drake is blood red, which is nice. Means we can shoot him without the gateguns engaging us nor take a security hit, but he is right on the gate and could simply jump through at any point.


The over our comms Martok tells me that the drake has locked him up and sure enough right as Martok is telling me that, the drake locks me up as well. Figuring he would actually fight us I give the orders to lock up the drake and open fire. Oddly enough the drake actually begins shooting at the pod and not at us, very strange. I knew it would be tough, drakes usually have pretty monster shield tanks but I figured we had a reasonable chance to get him. As it turns out Martoks brutix wasn't fitted all that well and was taking serious damage. I believe that the drake had also fired on me, but realizing that my tank was stronger he switched over to Martoks brutix, as I would have in his place.


The capsuleer pilot in the pod wasted no time in warping away once we had begun our full on slug match. I got so excited for some real PVP that I totally forgot to launch my drones, and Martok forgot his as well, such a noob mistake, but I guess that is what happens when you haven't had a real PVP fight in several months. As the drake hits about 2/3 shields I finally remember to launch my drones and order Martok to launch his as well. At this point I haven't taken any real damage, my shields are over 95% but Martoks brutix has lost his shields and his armor is taking serious damage. I knew his tank would be weak but it was failing nearly as fast as the drakes.


I gave Martok the order to warp away but the drake had him pined, either with a scram or a disruptor. Once I knew Martok couldn't warp away it was pure hold and fight, I had the drake pined with a disruptor myself so he wasn't going anywhere, plus I had two medium neuts on him hoping to cap him out and bring down his tank, and whatever point he had on Martok. The best part is according to him I did just that (see battle chatter below).


After what seems like hours go by, but couldn't have been more than 30 seconds, the drakes shields collapse and he starts taking armor damage. HAHA, now I know we have got him. Having flown and engaged enough shield tanked ships, and drakes are only shield tanked, I knew that once his shields went down he was ours. We only had to hold him for another 15 or 20 seconds and he would be done. I have Martok on my tactical watch list to keep an eye on his damage, his shields are long since gone but he is armor tanked so that is a given, but now his armor has been smashed and he is taking hull damage. Damn, it is going to be close but we both continue to pour fire into the drake, we have 10 drones hitting him as well....I watch as Martoks ship is bleeding structure, he is on fire and trailing smoke....I order him to keep aligned and prepare to warp his pod to safety....I am watching the area checking for backup from the drakes corp mates, who for all I know are about to jump on top of us and kill us both.....Martoks ship and the drakes icons are so close together on my tactical hud that I can't tell them apart...all of a sudden I see an explosion....damn Martoks ship didn't make it, but I knew that drake would join him in a second...but wait my guns have stopped firing and a red pod is on the hud....I try to lock up the pod but of course in a hurricane my locking time is too slow and I am still over a second away when the pod warps to safety. The drake has gone down in flames...the first kill of the new alliance.


The drake pilot congratulated us in local for a good fight and after confirming that Martok has managed to dock at a station to get repairs to his heavily damaged ship, we have a nice talk with the drake pilot in local in the Parts system. Good guy, turns out he ran out of his main ammo and had to switch to something else.


Computer Display Local Comm Channel Time index; 2011.12.24 18:39:03 to 2011.12.24 18:42:55 (thanks to Truen1ght for showing me this trick on these battle reports).


[ 2011.12.24 18:39:03 ] Bardowen > damn good fight
[ 2011.12.24 18:39:06 ] Ranger Gama > GF
[ 2011.12.24 18:39:14 ] Bardowen > i was trying really hard at the end
[ 2011.12.24 18:39:20 ] Bardowen > but damn cap got me down
[ 2011.12.24 18:39:21 ] Ranger Gama > yeah you almost got us
[ 2011.12.24 18:39:27 ] Ranger Gama > nciely done
[ 2011.12.24 18:39:28 ] Martok Mac > gf
[ 2011.12.24 18:40:40 ] Bardowen > i ran out of rage missiles halfway through the fight


This single thing cost him a kill, by my estimate Martok was no more than 10 seconds from going down in flames himself. Always amazing how the small things can make such a huge difference, but such is the way of things in New Eden.


[ 2011.12.24 18:40:46 ] Bardowen > my fault at the end
[ 2011.12.24 18:41:01 ] Bardowen > but you know how it is
[ 2011.12.24 18:41:06 ] Bardowen > you have to go for it
[ 2011.12.24 18:41:06 ] Ranger Gama > yep
[ 2011.12.24 18:41:40 ] Bardowen > how far did i get the brut
[ 2011.12.24 18:41:57 ] Martok Mac > nearly all the way
[ 2011.12.24 18:41:57 ] Ranger Gama > ddue like 10 sec and you would have had him
[ 2011.12.24 18:42:02 ] Bardowen > damn
[ 2011.12.24 18:42:03 ] Bardowen > lol
[ 2011.12.24 18:42:08 ] Bardowen > alright g/f and merry xmas
[ 2011.12.24 18:42:14 ] Ranger Gama > same to you
[ 2011.12.24 18:42:14 ] Martok Mac > yeah u 2
[ 2011.12.24 18:42:17 ] Bardowen > ill try to kill yall again if i get the change
[ 2011.12.24 18:42:25 ] Ranger Gama > as will we
[ 2011.12.24 18:42:55 ] Martok Mac > yep


This pilot who I have never met and may or may not ever see again was what a true capsuleer pilot should be. No smack talk in local, or threats, just a GF and some discussion of how close we all came to fiery death. Wished us well and said if he saw us again he would shoot us some more....I think I like this guy.


I loot the wreck of everything it has, pick up Martoks drones, destroy the wreck with a single salvo from my guns, and warp to a planet to wait out my aggression timer before I can dock up with Martok and deliver his drones to him.


We got some good loot off of the drake pilot, seems to me like he had either been killing rats himself or had killed some other capsuleer pilots and taken their stuff, he had an odd mix of ammo and modules in his cargobay for a drake.


The best part was during the fight the guy in the pod his is auto-pilot and came right back into the middle of our little battle. Funnest thing I have seen in a while.


Computer Display Local Comm Channel Time index; 2011.12.24 18:38:43


[ 2011.12.24 18:38:43 ] Sulpherix > damn auto pilot brought me right back to you


We finished the rest of our roam not seeing another sole in a low sec system to engage. I went back later to pick up the swag I had left at the random station Martok had docked up in and on my way back through almost got some noob in a frigate, but he got away. Ah well always next time.


Fly safe and shoot straight.


Ranger Gama
Spartan Guard

Saturday, September 24, 2011

Roaming Low-Sec


Blackness......emptiness.....space....man how I have missed you...



After so many weeks trapped on planet it felt so good to be back into space again today. I am sure that my good friend Truen1ght had given up on me, that I would be trapped forever on SOLID ground, just like JR from “Clear Skies” ((awesome movies if you guys haven't seen them you should, very cool)). But like JR my crew decided they had had enough of me moping about and doing nothing with them, they were still getting paid but only their base saliary.  With me planetside they we haven't been doing any ops for anyone not even just going around killing those stupid pirates that think they can take on a capsuleer warship. I just don't know what those guys are thinking, no capsuleer to command them and yet they continue to come out of the 'wood works', stupid sayings from wherever.



Ah well, what was I saying.....yes that was it, so my crew decided to rescue me from my planetary exile and to reward them I figured hey lets go see if we can get into some trouble, and make some money. So I jumped into my ship and headed out to Hjoramold and crush some of those stupid pirates that are occupying the Minmatar Stronghold that is located in the system. I don't know why those guys even bother to keep coming, myself and some other non-aligned capsuleer commanders were just slaughtering them today and pretty much everyday. Good place to get some blood money from concord, just killing those rats is so easy.



Anyways so we made some cash fired some shells and my crew got to watch them shred some other ships, I am sure they are at least a little horrified to watch so many ships being destroyed, I mean those crewman get killed the same as any other, but that is the risk they take when they signed up so no need to loose any sleep over it. I have to worry about the hundreds of my own crew for all the ships that I have in commission right now, don't have time to worry about those people on board other peoples ships. After a little while talking to a couple of the other capsuleer commanders I decided that I had had enough of shooting these guys, it was no real challenge and concord doesn't pay all that well for the destruction of those ships anyways.



So I headed back to my main bases in the Essence region, and decided that what I needed and wanted was a challenge and the only one to be able to give it to me was another capsuleer. So I hoped into one of my small fleet of combat ready rifters and headed out. These ships have been sitting in high sec for months doing nothing, it is time they at least fire their weapons. I originally got them before leaving for null sec and never took them out, didn't seem to be much point, I could get my ships in null sec just as easy and so they got left behind to sit in storage.



I had actually forgotten how many of them I actually had sitting in Essence region stations waiting for combat that had never come. So I decided that I need to get back into practice of doing battle with capsuleers, they fight so much differently than the non-capsuleer rats and it has been so many months since I have done proper battle that I wanted to start out slow. I started off by jumping into some low-sec systems that are surrounded by high sec, figuring that I might get an easier challenge that way.



Man was I wrong or maybe I was right in so far as nothing is a pretty easy challenge. Tonight I spent almost 3 hours jumping in and out of over a dozen low-sec systems in and around the Essence region and what did I find? Nothing, zip, zero, nadda......so annoying. I even jumped into Old Mans Star...nothing nadda, zip, zero, zilch....couldn't believe it. Picked up people in local and no ships in space that I could engage.



Finally found another capsuleer commander in Obalyu sitting on the Parts gate in a thorax, so I went and got one of my wolf's and came back figuring that might actually be worthy of a challenge. I had left my rifter further up the chain with a jump clone to be able to get into low sec easier later. Anyways, get one of my wolf's and come back and he is gone....DAMN IT.....I get ready to jump back into high sec to give my crews some rest when on the Arant gate in Obalyu I find a rifter sitting with a female capsuleer commander. As I arrive at the gate and get ready to jump through she actually begins to target me, so I return the favor and target her ship. We are both hovering near the gate targeting each other but I know that if I fire first the gate guns will engage my ship and even though there are only two guns I am not sure if I can tank their fire and the rifters in just a wolf. Note to self: Need to run some simulations on that so I know for next time.



She than asks in the local channel why I haven't fired on her yet, so I ask her why she hasn't fired on me? Her response was classic, my guns are offline!!! Really you just admited in local that you can't shoot back and want to know why I haven't already destroyed your ship??? Can you say setup....she was playing me for a fool. I guess she was trying to get me to be the aggressor knowing that once I did the gate guns would fire on me, and I wouldn't be able to use the gate for a min or so, until it decided that I wasn't being a bastard and shooting at someone. This would give her friends, probably sitting one jump further up the chain time to jump in warp to me and that would be it.



So I declined her offer and we just sat there orbiting each other or the gate for several minutes until she warped away ((DC'd Hate it when that happens in low-sec)). So I figured that maybe someone else would come through and I could still have my chance to shoot someone and have some fun before needing to give my crew some rest.



I stayed on that gate for the next 30 minutes watching and waiting, she did return and we orbited each other again for a while and than wouldn't you know it several other members of her corp arrived, both of them piloting command ships, now two command ships, a rifter and gate guns against my wolf...those are some crappy odds so I decided that I would just go ahead and jump into high sec order my crew to stand down and get some rest for the rest of the night.



Just before I did I saw one of the absolution's move away and what I thought was warp speed to begin with, 33km/s, and arrive at a point approximately 300km from the gate. Than I thought maybe he was using something crazy, boosted MWD or something....as I jumped through the gate I realized he had simply warped to a tactical over watch spot on that gate.......just goes to show that I have been planet side for way to damn long. Overestimating the enemy can be just as deadly as underestimating him.



So the end to my grand adventer tonight into low sec....nothing....nadda....zip.....zilch....zero



But I still have my ships so I guess that is a win of sorts....and my crew performed their duties with the skill and determination that makes me proud to have them serve onboard my ships. I need to keep up with the bonuses for them, fine crews don't stick around for long without the bonuses....



Ranger Gama

Spartan Guard